Title: GAME-BASED LEARNING PRACTICES AS PREDICTOR TO 21stCENTURY SKILLS
AMONG SENIOR HIGH SCHOOL SCIENCE STUDENTS |
Authors: NOLI P. JULOSAN |
Abstract: This study aimed to determine which domain of game-based learning significantly predicts the 21st
century skill. The quantitative non- experimental utilizing causal effect was used in the study. The
respondents were 196 students in Grade 12 from four secondary public schools of the Municipality of
Mawab. Random Sampling technique was employed in choosing the respondents of the study. Mean,
Pearson r and Linear Regression Analysis were the statistical tools used in the study. This study
revealed a high level of game-based learning practices in terms of goal clarity, feedback, challenge,
immersion and social interaction. This also revealed that the level of 21st century skills was high in
critical thinking, communication, creativity, and collaboration. The correlation coefficient between
two factors of the examination uncovered a high positive huge connection between game-based
learning practices and 21st century skills. Challenge and social interaction were revealed as the domain
of game-based learning practices that the best predicts the 21st century abilities of the understudies |
Keywords: MAED- Teaching Science, game-based learning practices, 21st century skills among
Grade 12 Students, Philippines. |
DOI: https://doi.org/10.37500/IJESSR.2025.8117
|
Date of Publication: 28-02-2025 |
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